When GTA V was about to come out and they annouced they didn't want to release the multiplayer, to not "ruin the singleplayer experience". Everyone's first thought was, great, they messed up - again.
Paranoia and pessimism, right.
http://www.gamespot.com/news/rockstar-w ... es-6415228Which of course raises the question, do they know what they are doing, at all ?
Here is what we heard about the multiplayer so far:
* Max 16 players
* Gameplay is to be loaded and agreed to in instanced lobbies
* You can't just play - not that free roam ever was the strength of gta
* Outside that streets are near empty, no peds and very few cars
* Autoaim cannot be disabled in deathmatch (rumored)
* Leveling system;
* Which is laughable with the controls of cars now being arcade;
* New formula was added to let cars no longer end up upside down
* Less car damage
* Built especially for multiplayer since the average difficulty was TOO HIGH
for console users
* Controls are still slow, awkward and unresponsive;
* Cover system forced upon players
* Getting hit by a car at any speed still results in a knockdown
* Cars now slide drive looking like south park, especially bikes
* "Micro transactions", basically meaning you buy pixels for real life cash:
http://www.gamespot.com/news/rockstar-d ... ns-6415267* PAUSING now added; if you don't want to get shot you
can go into carebear mode, at which point no amount of bullets
can hit you. You can unpause by shooting a guy in the back
after he sees you paused, gg.
* Changing weapons is done through a menu that will cover
you screen during combat
On the upside of all that, we know the good old hocky mask is in GTA V.