ULK - United Legion of Killers - Since 2003
http://ulkgang.com/

[VCMP] MTA 0.5 Remake
http://ulkgang.com/viewtopic.php?f=21&t=282
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Author:  ULK.D [ Fri Jan 31, 2020 11:15 am ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Good stuff on twitch. It was fun to watch.

Author:  Azal [ Wed Feb 19, 2020 7:03 am ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Interesting server, Not only because of the game-mode but because its almost entirely written in JS. I did check it out but there are rarely many players there. I suggest you organize an event to kickstart this server of yours as it would be helpful (does not matter if its a racing event, gangwar or any new idea for an event altogheter).

Author:  Gulk [ Sun Feb 23, 2020 3:15 pm ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Azal wrote:
Interesting server, Not only because of the game-mode but because its almost entirely written in JS. I did check it out but there are rarely many players there. I suggest you organize an event to kickstart this server of yours as it would be helpful (does not matter if its a racing event, gangwar or any new idea for an event altogheter).


It's now converted to a Java server. The gamemode is a ripoff of MTA 0.5, I do not take any credit for how it is, aside from my additions - it certainly different compared to other servers.

There's some ideas already, I'm waiting a few months till the playerbase increases during midyear, maybe you can take part. The top 3 players will receive real life money as the prize, if it does happen.

But for now, just show up. Usually someone will join for a skirmish of some sort

Author:  Gulk [ Thu May 07, 2020 12:31 pm ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Forgot to update here, Anyway:

23-Dec-19: Text descriptions added to the spawnscreen.

24-Dec-19: Wanted stars area on HUD removed.

05-Jan-20: Punch/Melee with weapons disabled, MTAVC style.

22-Jan-20: A work-around fix for VCMP's problem not unloading 'LOAD_SPECIAL_CHARACTER' skins creating a memory overload done by extracting them from 'gta3.img' file and adding ones needed to server/store/skins.

25-Jan-20: Setting a players alpha doesnt work with the store/skins, alt-tabbed/away players will now show with black names and on radar instead.

06-Feb-20: AFK exploit prevention measurements implemented.

06-Feb-20: Turbo shooting cheat prevention measurements implemented.

09-Feb-20: 50+ different wasted texts added.

20-Feb-20: Server finally converted to Java server.

1-March-20: Unoccupied vehicles set to bulletproof including tyres/wheels(vcmp 0.3 style), but still vunerable to collision, explosion, flame, flip, and window damage.

Author:  Gulk [ Sat May 09, 2020 3:10 am ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

08-May-20: Added weapon pickup drops upon death, players will drop all of their weapons as pickups, which will only delete when picked up or server reaches VCMP max of 2000 pickups.

Author:  Gulk [ Mon May 11, 2020 12:41 pm ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

09-May-20: Players drop 10hp pickup when they die + vehicles drop 10armour pickup when destroyed, deletes when picked up or max limit 100 reached.

11-May-20: Dropped HP & Armour blips added, deletes when picked up or VCMP max limit of 100 is reached.

Image

Author:  Gulk [ Sat Aug 08, 2020 12:48 am ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

28-May-20: FPV prevention added, only allowed for Sniper Rifles + Rocket Launcher.

21-July-20: Account Registration (Nick-Server) & Statistics system now available, try ingame with "/register" + "!stats" or "/stats"

soon to come: jobscript 80% finished and carbombs :shh:

Author:  Gulk [ Wed Aug 12, 2020 2:50 am ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

BE THE RICHEST MAN IN AN EMPTY SERVER, WITH MONEY YOU CANNOT SPEND

WORK FOR ULK

Code:
09-August-20: Job script activated, feel free to test using commands: /job /here /jobinfo - use /quitjob or reconnect if you have some problem with delivery.... report any bugs directly to me.


How does it work you might ask or think? Simple, type /job. Tells you collect a pickup item which is chosen randomly, from a random loc to a random locs, but the districts are never the same.

Example, you'll never get a job which says "Collect the Crack Package at Someplace, Little Haiti and bring it to Anotherplace, Little Haiti. It will always be a different District.

Author:  Gulk [ Sat Aug 29, 2020 1:00 pm ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Join the Discord echo + channel.

---> https://discord.com/invite/NRKQYHZ <---


Two optimizations

20-August-20: Dead players weapon drops now have a lifetime of 30 seconds before dissapearing if not picked up.

21-August-20: HP & Armour drops&blips now have a lifetime of 60 seconds before dissapearing if not picked up.

Author:  ULK.D [ Thu Sep 10, 2020 4:26 pm ]
Post subject:  Re: [VCMP] MTA 0.5 Remake

Cool

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